55 lines
2.0 KiB
Markdown
55 lines
2.0 KiB
Markdown
# Kusamaverse Proposal
|
|
|
|
- Authors: {Péter Bertalan, Nagymarosi Máté, Toldi Balázs, Debreczeni Máté}
|
|
- Status: {Draft}
|
|
- Created: {2022-12-07}
|
|
|
|
## Summary
|
|
|
|
Our first proposal is to create more comprehensive learning materials, because we found the
|
|
UX clarity to be somewhat lacking. It shall convey the values and objectives of the platform
|
|
clearly. Kusamaverse needs to improve its authentication and authorization capabilities.
|
|
|
|
## Motivation
|
|
|
|
In our experience, Kusamaverse is hard to understand for new users. The user's first impressions are
|
|
important, but in the current version it is formed by marketing materials and forms. The user is not
|
|
presented with what the platform provides and how it can be used.
|
|
|
|
## Specification
|
|
|
|
proposed changes:
|
|
|
|
1. Game-like guided learning experience
|
|
|
|
2. Guide/Mascot character
|
|
|
|
3. Written materials, stories, and resources
|
|
|
|
4. The integration of authorization and authentication
|
|
|
|
### 1. Game-like guided learning experience
|
|
|
|
Most games start with a introductory quest, which eases the player into the in-game environment.
|
|
Kusamaverse would greatly benefit from such an addition. The user would receive valuable context
|
|
via a story told by an "in-game" character.
|
|
|
|
### 2. Guide/Mascot character
|
|
|
|
A fun mascot that could introduce the player to the Kusamaverse environment. It would always
|
|
be avaliable to offer guidance, especially during the first steps. Instead of forms, initial
|
|
user preferences could be attained through conversation with the mascot. The objective is to
|
|
make the process as fun as possible.
|
|
|
|
### 3. Written materials, stories, resources
|
|
|
|
Even after deliberate searching, information about the Kusamaverse was hard to find. For those
|
|
that are interested in the background, easily digestable materials should be made more avaliable.
|
|
|
|
### 4. The integration of authorization and authentication
|
|
|
|
To the best of our knowledge, currently there is no way to ensure that only select people can
|
|
attend a space. Collaboration can be enhanced by limiting unwanted access, which can degrade
|
|
the experience.
|
|
|