solutions/Kusamaverse_Proposal/Proposal.md

2.0 KiB

Kusamaverse Proposal

  • Authors: {Péter Bertalan, Nagymarosi Máté, Toldi Balázs, Debreczeni Máté}
  • Status: {Draft}
  • Created: {2022-12-07}

Summary

Our first proposal is to create more comprehensive learning materials, because we found the UX clarity to be somewhat lacking. It shall convey the values and objectives of the platform clearly. Kusamaverse needs to improve its authentication and authorization capabilities.

Motivation

In our experience, Kusamaverse is hard to understand for new users. The user's first impressions are important, but in the current version it is formed by marketing materials and forms. The user is not presented with what the platform provides and how it can be used.

Specification

proposed changes:

1. Game-like guided learning experience

2. Guide/Mascot character

3. Written materials, stories, and resources

4. The integration of authorization and authentication

1. Game-like guided learning experience

Most games start with a introductory quest, which eases the player into the in-game environment. Kusamaverse would greatly benefit from such an addition. The user would receive valuable context via a story told by an "in-game" character.

2. Guide/Mascot character

A fun mascot that could introduce the player to the Kusamaverse environment. It would always be avaliable to offer guidance, especially during the first steps. Instead of forms, initial user preferences could be attained through conversation with the mascot. The objective is to make the process as fun as possible.

3. Written materials, stories, resources

Even after deliberate searching, information about the Kusamaverse was hard to find. For those that are interested in the background, easily digestable materials should be made more avaliable.

4. The integration of authorization and authentication

To the best of our knowledge, currently there is no way to ensure that only select people can attend a space. Collaboration can be enhanced by limiting unwanted access, which can degrade the experience.