kusamaverse proposal

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# Kusamaverse Proposal
## BMEta
## Short Description
Make a reasonably good landing page. Explanation and introduction to the Kusamaverse, and the main goal of it. Implement Klippy, a helper mascot for Kusamaverse. Rework the world layout. Implement authentication and usage of real accounts.
## Technical Details
The main goal would be to actually know what the real goal is of the Kusamaverse.
Implementation of a landing page is extremely necessary. There must be something before the experience to ease the user into the whole world of Kusamaverse, jumping into the deep water instantly does not work effectively. The landing page should contain a section with everything to know about the Kusamaverse. Additionally, an about us page with the developers, and a FAQ page for common questions, of course, would be benefical.
The amount of readable information that does not necessarily say too much is overwhelming when entering for the first time. Replacing this with interactive guides and tutorials is a great start at reworking this part. First impression is extremely important, and if we leave the user hanging, they will get bored really soon. Helping them at the start is the best opportunity for pThis is where Klippy also comes into play. A fun mascot that could introduce the player to the Kusamaverse environment. Klippy could always be avaliable to help search for Metaverses for the user, or to explain certain usecases.
World layout is currently really scuffed. Navigation is basically impossible, especially without any general layout/map. Nothing is clear, movement feels jank, and moving on the global Z can be really disorienting when searching for a specific Metaverse. It is also unclear what the user is approaching at a given time, making it even more difficult to find a given destination.
The current authentication is basically non-existent. No saves, no passwords, no personal information, which also means no customisability. This makes the user experience even more blank, and unintuitive. In a space like Kusamaverse, this is essential to actually be able to separate users from one another, and to give space to customisability

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# Kusamaverse Proposal
- Authors: {Péter Bertalan, Nagymarosi Máté, Toldi Balázs, Debreczeni Máté}
- Status: {Draft}
- Created: {2022-12-07}
## Summary
Our first proposal is to create more comprehensive learning materials, because we found the
UX clarity to be somewhat lacking. It shall convey the values and objectives of the platform
clearly. Kusamaverse needs to improve its authentication and authorization capabilities.
## Motivation
In our experience, Kusamaverse is hard to understand for new users. The user's first impressions are
important, but in the current version it is formed by marketing materials and forms. The user is not
presented with what the platform provides and how it can be used.
## Specification
proposed changes:
1. Game-like guided learning experience
2. Guide/Mascot character
3. Written materials, stories, and resources
4. The integration of authorization and authentication
### 1. Game-like guided learning experience
Most games start with a introductory quest, which eases the player into the in-game environment.
Kusamaverse would greatly benefit from such an addition. The user would receive valuable context
via a story told by an "in-game" character.
### 2. Guide/Mascot character
A fun mascot that could introduce the player to the Kusamaverse environment. It would always
be avaliable to offer guidance, especially during the first steps. Instead of forms, initial
user preferences could be attained through conversation with the mascot. The objective is to
make the process as fun as possible.
### 3. Written materials, stories, resources
Even after deliberate searching, information about the Kusamaverse was hard to find. For those
that are interested in the background, easily digestable materials should be made more avaliable.
### 4. The integration of authorization and authentication
To the best of our knowledge, currently there is no way to ensure that only select people can
attend a space. Collaboration can be enhanced by limiting unwanted access, which can degrade
the experience.

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# BMEta solutions
## Proposals
## Main track