From 86f5bae9b5e361b99563a480d01e3bede8b35eca Mon Sep 17 00:00:00 2001 From: jazzysnake Date: Wed, 7 Dec 2022 08:35:51 +0100 Subject: [PATCH] kusamaverse proposal --- .../Kusamaverse_Challenge.md | 19 ------- KusamaverseProposal/Kusamaverse_Challenge.md | 54 +++++++++++++++++++ README.md | 5 ++ 3 files changed, 59 insertions(+), 19 deletions(-) delete mode 100644 CCTF_Solutions_main/KusamaverseProposal/Kusamaverse_Challenge.md create mode 100644 KusamaverseProposal/Kusamaverse_Challenge.md create mode 100644 README.md diff --git a/CCTF_Solutions_main/KusamaverseProposal/Kusamaverse_Challenge.md b/CCTF_Solutions_main/KusamaverseProposal/Kusamaverse_Challenge.md deleted file mode 100644 index 8fe1720..0000000 --- a/CCTF_Solutions_main/KusamaverseProposal/Kusamaverse_Challenge.md +++ /dev/null @@ -1,19 +0,0 @@ -# Kusamaverse Proposal - -## BMEta - -## Short Description -Make a reasonably good landing page. Explanation and introduction to the Kusamaverse, and the main goal of it. Implement Klippy, a helper mascot for Kusamaverse. Rework the world layout. Implement authentication and usage of real accounts. - -## Technical Details -The main goal would be to actually know what the real goal is of the Kusamaverse. - -Implementation of a landing page is extremely necessary. There must be something before the experience to ease the user into the whole world of Kusamaverse, jumping into the deep water instantly does not work effectively. The landing page should contain a section with everything to know about the Kusamaverse. Additionally, an about us page with the developers, and a FAQ page for common questions, of course, would be benefical. - -The amount of readable information that does not necessarily say too much is overwhelming when entering for the first time. Replacing this with interactive guides and tutorials is a great start at reworking this part. First impression is extremely important, and if we leave the user hanging, they will get bored really soon. Helping them at the start is the best opportunity for pThis is where Klippy also comes into play. A fun mascot that could introduce the player to the Kusamaverse environment. Klippy could always be avaliable to help search for Metaverses for the user, or to explain certain usecases. - - -World layout is currently really scuffed. Navigation is basically impossible, especially without any general layout/map. Nothing is clear, movement feels jank, and moving on the global Z can be really disorienting when searching for a specific Metaverse. It is also unclear what the user is approaching at a given time, making it even more difficult to find a given destination. - -The current authentication is basically non-existent. No saves, no passwords, no personal information, which also means no customisability. This makes the user experience even more blank, and unintuitive. In a space like Kusamaverse, this is essential to actually be able to separate users from one another, and to give space to customisability - diff --git a/KusamaverseProposal/Kusamaverse_Challenge.md b/KusamaverseProposal/Kusamaverse_Challenge.md new file mode 100644 index 0000000..53a0865 --- /dev/null +++ b/KusamaverseProposal/Kusamaverse_Challenge.md @@ -0,0 +1,54 @@ +# Kusamaverse Proposal + +- Authors: {Péter Bertalan, Nagymarosi Máté, Toldi Balázs, Debreczeni Máté} +- Status: {Draft} +- Created: {2022-12-07} + +## Summary + +Our first proposal is to create more comprehensive learning materials, because we found the +UX clarity to be somewhat lacking. It shall convey the values and objectives of the platform +clearly. Kusamaverse needs to improve its authentication and authorization capabilities. + +## Motivation + +In our experience, Kusamaverse is hard to understand for new users. The user's first impressions are +important, but in the current version it is formed by marketing materials and forms. The user is not +presented with what the platform provides and how it can be used. + +## Specification + +proposed changes: + + 1. Game-like guided learning experience + + 2. Guide/Mascot character + + 3. Written materials, stories, and resources + + 4. The integration of authorization and authentication + +### 1. Game-like guided learning experience + +Most games start with a introductory quest, which eases the player into the in-game environment. +Kusamaverse would greatly benefit from such an addition. The user would receive valuable context +via a story told by an "in-game" character. + +### 2. Guide/Mascot character + +A fun mascot that could introduce the player to the Kusamaverse environment. It would always +be avaliable to offer guidance, especially during the first steps. Instead of forms, initial +user preferences could be attained through conversation with the mascot. The objective is to +make the process as fun as possible. + +### 3. Written materials, stories, resources + +Even after deliberate searching, information about the Kusamaverse was hard to find. For those +that are interested in the background, easily digestable materials should be made more avaliable. + +### 4. The integration of authorization and authentication + +To the best of our knowledge, currently there is no way to ensure that only select people can +attend a space. Collaboration can be enhanced by limiting unwanted access, which can degrade +the experience. + diff --git a/README.md b/README.md new file mode 100644 index 0000000..7e67075 --- /dev/null +++ b/README.md @@ -0,0 +1,5 @@ +# BMEta solutions + +## Proposals + +## Main track