55 lines
2.0 KiB
Markdown
55 lines
2.0 KiB
Markdown
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# Kusamaverse Proposal
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- Authors: {Péter Bertalan, Nagymarosi Máté, Toldi Balázs, Debreczeni Máté}
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- Status: {Draft}
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- Created: {2022-12-07}
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## Summary
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Our first proposal is to create more comprehensive learning materials, because we found the
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UX clarity to be somewhat lacking. It shall convey the values and objectives of the platform
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clearly. Kusamaverse needs to improve its authentication and authorization capabilities.
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## Motivation
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In our experience, Kusamaverse is hard to understand for new users. The user's first impressions are
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important, but in the current version it is formed by marketing materials and forms. The user is not
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presented with what the platform provides and how it can be used.
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## Specification
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proposed changes:
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1. Game-like guided learning experience
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2. Guide/Mascot character
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3. Written materials, stories, and resources
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4. The integration of authorization and authentication
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### 1. Game-like guided learning experience
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Most games start with a introductory quest, which eases the player into the in-game environment.
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Kusamaverse would greatly benefit from such an addition. The user would receive valuable context
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via a story told by an "in-game" character.
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### 2. Guide/Mascot character
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A fun mascot that could introduce the player to the Kusamaverse environment. It would always
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be avaliable to offer guidance, especially during the first steps. Instead of forms, initial
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user preferences could be attained through conversation with the mascot. The objective is to
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make the process as fun as possible.
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### 3. Written materials, stories, resources
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Even after deliberate searching, information about the Kusamaverse was hard to find. For those
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that are interested in the background, easily digestable materials should be made more avaliable.
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### 4. The integration of authorization and authentication
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To the best of our knowledge, currently there is no way to ensure that only select people can
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attend a space. Collaboration can be enhanced by limiting unwanted access, which can degrade
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the experience.
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